
R&D Achievements Research
- P2P Program, 2004
- Rainfall Analysis Program, 2007
- Dynamic segmentation using prior map information, 2007
- 3D Web GIS Semi-renewable energy city Site analysis system System development, 2011
- Sunlight using GIS Analysis system development, 2012
- Renewable energy resource magazine Diagram and utilization system Construction business, 2012
- Geothermal heat in the southeastern part of the Korean Peninsula Specific identification and Geothermal Resource Presence Assessment, 2013
- Radar data sharing System construction project, 2014
- Meteorological satellite operation and utilization technology development, 2015 ~ 2019
- Blockchain technology verification (PoC) support project, 2019
- Establishment of administrative data DB, 2019
MMOG is considered a representative application case of DVE. Due to the nature of DVE, scalability is a major issue. In the case of MMOG In some cases, the number of connected users reaches hundreds of thousands of users, which can be said to be of greater importance. To ensure scalability There are several approaches, but due to the dynamic characteristics of MMOG itself, it has not been able to cope properly. In this paper When defining a virtual space in the development stage, after defining the area information suitable for the philosophy and scenario of the game in advance, Based on the information, we propose a method to cope with various dynamic changes issued during service. Experimental results It was found that the poor technique has a load improvement effect of about 23~67%. The proposed method is a map data resource and network It provides a way to flexibly cope with changes in the status of the network and users' behavior patterns.